Property | Type | Description | |
---|---|---|---|
damage | int | ||
dir | Globals.Direction | ||
evil | bool | ||
shotRange | int | ||
shotSpeed | float |
Method | Description | |
---|---|---|
Mover ( float shotSpeed, Globals.Direction dir ) : void | ||
OnTriggerEnter2D ( Collider2D, other ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public Mover ( float shotSpeed, Globals.Direction dir ) : void | ||
shotSpeed | float | |
dir | Globals.Direction | |
return | void |
public OnTriggerEnter2D ( Collider2D, other ) : void | ||
other | Collider2D, | |
return | void |