Method |
Description |
|
PMatrix ( ) : System.Collections |
|
|
PMatrix ( Matrix4x4 source ) : System.Collections |
|
|
PMatrix ( PMatrix, source ) : System.Collections |
|
|
ToString ( ) : string |
|
|
applay ( PMatrix, source ) : void |
|
|
get ( ) : PMatrix, |
|
|
getPosition ( ) : Vector3 |
|
|
getRotation ( ) : Quaternion |
|
|
getScale ( ) : Vector3 |
|
|
invert ( ) : bool |
|
|
mult ( Vector3 source ) : Vector3 |
|
|
mult ( Vector3 source, Vector3 target ) : Vector3 |
|
|
preApplay ( PMatrix, left ) : void |
|
|
reset ( ) : void |
|
|
scale ( Vector3 v ) : void |
|
|
scale ( float x, float y, float z = 1.0f ) : void |
|
|
set ( Matrix4x4 source ) : void |
|
|
set ( PMatrix, source ) : void |
|
|
set3x3 ( PMatrix, pm ) : void |
|
|
transpose ( ) : void |
|
|