Property | Type | Description | |
---|---|---|---|
red | Color |
Method | Description | |
---|---|---|
CreateDNA ( MPlayer, player, Vector2 position ) : void | ||
HandleAddedToStage ( ) : void | ||
HandleRemovedFromStage ( ) : void | ||
MEffectLayer ( ) : System | ||
ShowAttackMarkForPlayer ( MPlayer, player, Vector2 position ) : void | ||
ShowBeastExplosionForBeast ( MBeast, beast ) : void | ||
ShowCrosshairForPlayer ( MPlayer, player, Vector2 position ) : void | ||
ShowTowerExplosionForTower ( MTower, tower ) : void | ||
ShowTowerHitForTower ( MTower, tower ) : void |
Method | Description | |
---|---|---|
HandleCrosshairComplete ( AbstractTween, tween ) : void | ||
HandleDNAComplete ( AbstractTween, tween ) : void | ||
HandleTowerHitComplete ( AbstractTween, tween ) : void | ||
HandleUpdate ( ) : void |
public CreateDNA ( MPlayer, player, Vector2 position ) : void | ||
player | MPlayer, | |
position | Vector2 | |
return | void |
public ShowAttackMarkForPlayer ( MPlayer, player, Vector2 position ) : void | ||
player | MPlayer, | |
position | Vector2 | |
return | void |
public ShowBeastExplosionForBeast ( MBeast, beast ) : void | ||
beast | MBeast, | |
return | void |
public ShowCrosshairForPlayer ( MPlayer, player, Vector2 position ) : void | ||
player | MPlayer, | |
position | Vector2 | |
return | void |
public ShowTowerExplosionForTower ( MTower, tower ) : void | ||
tower | MTower, | |
return | void |
public ShowTowerHitForTower ( MTower, tower ) : void | ||
tower | MTower, | |
return | void |