Property | Type | Description | |
---|---|---|---|
atticWallpapers | Material[] | ||
basementWallpapers | Material[] | ||
collectibles | GameObject[] | ||
door | GameObject | ||
interactibles | GameObject[] | ||
numberFloors | int[] | ||
room | GameObject | ||
stairDown | GameObject | ||
stairUp | GameObject | ||
wallpapers | Material[] |
Method | Description | |
---|---|---|
CollectiblesAndStairs ( bool up, bool down, int rooms ) : void | ||
CreateFloor ( int rooms, Vector2 leftBound, Vector2 rightBound, Material wallArray ) : void | ||
Start ( ) : void |
public CollectiblesAndStairs ( bool up, bool down, int rooms ) : void | ||
up | bool | |
down | bool | |
rooms | int | |
return | void |
public CreateFloor ( int rooms, Vector2 leftBound, Vector2 rightBound, Material wallArray ) : void | ||
rooms | int | |
leftBound | Vector2 | |
rightBound | Vector2 | |
wallArray | Material | |
return | void |