Property | Type | Description | |
---|---|---|---|
addColorEffect | bool | ||
addLightEffect | bool | ||
billboarding | CameraFacingMode | ||
colorEnd | Color | ||
colorStart | Color | ||
copy | bool | ||
foldOut | bool | ||
framesPerSecond | int | ||
isOneShot | bool | ||
life | float | ||
lightColor | Color | ||
lightFadeSpeed | float | ||
lightRange | float | ||
offset | Vector3 | ||
randomRotation | bool | ||
rotationEnd | float | ||
rotationStart | float | ||
sizeEnd | Vector3 | ||
sizeStart | Vector3 | ||
spriteCount | int | ||
spriteSheetMaterial | Material | ||
uvAnimationTileX | int | ||
uvAnimationTileY | int | ||
waittingTime | float |
Method | Description | |
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Awake ( ) : void |
Awake this instance.
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Camera_BillboardingMode ( ) : void |
Camera_s the billboarding mode.
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CreateParticle ( ) : void |
Creates the particle.
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InitSpriteSheet ( ) : void |
Inits the sprite sheet.
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Start ( ) : void | ||
Update ( ) : void |
Update this instance.
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