Property | Type | Description | |
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BR | BallReset, | ||
BT | BreakTimer, | ||
BlueNeutralArea | string | ||
BlueTeamArea | string | ||
DeadBallTime | int | ||
GT | GameTimer, | ||
RedNeutralArea | string | ||
RedTeamArea | string | ||
TimerFoulTime | int | ||
ball | GameObject | ||
ballLocation | ListObjectLocation, | ||
ballPossession | Possession, |
Method | Description | |
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LineOut ( ) : void |
Calls the LineOut foul and all associated actions.
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Start ( ) : void |
Initializes all of the objects and variables needed for this script.
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ThrowDeadBallFoul ( ) : void |
Throw DeadBall Foul and all associated actions.
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ThrowTimeFoul ( bool inRedZone ) : void |
Throw the time Foul and all associated actions.
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Update ( ) : void |
Main function that checks whether a foul has been made in real time. Keeps a timer running for checking fouls.
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Method | Description | |
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foul ( bool committedByRed, bool resetToClosest ) : void |
Activates the move of the foul and makes the Referee call play at the end.ss
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public ThrowTimeFoul ( bool inRedZone ) : void | ||
inRedZone | bool | Whether the foul took place in the red zone or not |
return | void |