Property | Type | Description | |
---|---|---|---|
Fluid2D | Fluid2D, | ||
KernelShader | Shader | ||
LifeTimeMax | float | ||
LifeTimeMin | float | ||
ParticleColor | Color | ||
ParticleNum | int | ||
RandomSeed | float | ||
RenderMat | Material |
Method | Description | |
---|---|---|
OnGUI ( ) : void | ||
Render ( ) : void | ||
Setup ( ) : void | ||
Start ( ) : void | ||
Step ( ) : void | ||
Update ( ) : void | ||
_createBuffer ( RenderTexture &rt_, int bufferWidth_, int bufferHeight_ ) : void | ||
_createBuffers ( ) : void | ||
_createMaterial ( Material &mat_, Shader shader_ ) : void | ||
_createMaterials ( ) : void | ||
_createMesh ( ) : void | ||
_destroyBuffer ( RenderTexture &buffer_ ) : void | ||
_destroyBuffers ( ) : void | ||
_destroyMaterial ( Material &mat_ ) : void | ||
_destroyMaterials ( ) : void | ||
_resetBuffer ( RenderTexture &rt_ ) : void | ||
_resetBuffers ( ) : void | ||
_swapBuffer ( RenderTexture buffer_ ) : void |
public _createBuffer ( RenderTexture &rt_, int bufferWidth_, int bufferHeight_ ) : void | ||
rt_ | RenderTexture | |
bufferWidth_ | int | |
bufferHeight_ | int | |
return | void |
public _createMaterial ( Material &mat_, Shader shader_ ) : void | ||
mat_ | Material | |
shader_ | Shader | |
return | void |
public _destroyBuffer ( RenderTexture &buffer_ ) : void | ||
buffer_ | RenderTexture | |
return | void |
public _destroyMaterial ( Material &mat_ ) : void | ||
mat_ | Material | |
return | void |
public _resetBuffer ( RenderTexture &rt_ ) : void | ||
rt_ | RenderTexture | |
return | void |
public _swapBuffer ( RenderTexture buffer_ ) : void | ||
buffer_ | RenderTexture | |
return | void |