Method | Description | |
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OnPhotonInstantiate ( PhotonMessageInfo, info ) : void |
Method | Description | |
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GetClosestPlayer ( ) : PlayerCharacter, |
Gets the closest player.
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OnDisable ( ) : void | ||
Start ( ) : void |
Method | Description | |
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RPCNetworkInstantiate ( NetworkPlayer owner, int sourceSpawnID ) : void | ||
uLink_OnNetworkInstantiate ( uLink info ) : void |
Fired by uLink.Network.Instantiate when this object is created on the network
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protected GetClosestPlayer ( ) : PlayerCharacter, | ||
return | PlayerCharacter, |
public OnPhotonInstantiate ( PhotonMessageInfo, info ) : void | ||
info | PhotonMessageInfo, | |
return | void |