Property | Type | Description | |
---|---|---|---|
boing | |||
emptyObject | GameObject | ||
pec | PecCard, | ||
scoreKeep | socket, | ||
scorePrefab | GameObject | ||
scoreVector | Vector3 | ||
snap | |||
source |
Method | Description | |
---|---|---|
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
OnTriggerStay ( Collider other ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
calcScore ( Vector3 holderPos, Vector3 partPos, int player ) : void | ||
initScorePrefab ( float score, float player ) : void | ||
keepInPlace ( Collider other ) : void |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
return | void |
public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
return | void |
public OnTriggerStay ( Collider other ) : void | ||
other | Collider | |
return | void |
public calcScore ( Vector3 holderPos, Vector3 partPos, int player ) : void | ||
holderPos | Vector3 | |
partPos | Vector3 | |
player | int | |
return | void |
public initScorePrefab ( float score, float player ) : void | ||
score | float | |
player | float | |
return | void |