Property | Type | Description | |
---|---|---|---|
damageTextColor | Color | ||
hitTextColor | Color | ||
missTextColor | Color |
Method | Description | |
---|---|---|
AccrueRewards ( float change, float exp, int kills ) : void | ||
Awake ( ) : void | ||
BattleActorActed ( ) : void |
Players the acted.
|
|
BattleOver ( bool bPlayerIsWinner ) : void | ||
BattleOverTest ( bool bPlayerIsWinner ) : void | ||
CreateEnemies ( int>.Dictionary |
||
DiceRolled ( GameObject die, int rollValue ) : void |
Dices the rolled.
|
|
DoBattleModText ( int value, Vector2 v, Color color ) : void | ||
DoEnemyTurn ( ) : void |
Dos the enemy turn.
|
|
FinishTurn ( ) : void |
Finishs the turn.
|
|
GenerateBattle ( int numberOfEnemies = 2 ) : void | ||
InitializeQueue ( ) : void | ||
OnEnable ( ) : void | ||
PlayerIsAtBossFight ( Player player ) : bool | ||
SelectedAction ( GameControllerScript.BattleAction action ) : void |
Selecteds the action.
|
|
SelectedEnemy ( BattleActor actor ) : void |
Selecteds the enemy.
|
|
StartBattle ( ) : void |
Starts the battle.
|
|
StartTimerForThrowDamageRoll ( ) : void | ||
Update ( ) : void | ||
getBattleEnemies ( ) : List |
||
getBattleQueue ( ) : Queue |
||
getBattleRoundState ( ) : BattleRound.State | ||
getCurrentTurn ( ) : BattleRound | ||
getCurrentTurnActor ( ) : BattleActor | ||
setBattleRoundState ( BattleRound state ) : void |
Method | Description | |
---|---|---|
CalculateTurn ( ) : void |
Calculates the turn.
|
|
NextTurn ( ) : void | ||
Utilities ( ) : UtilitiesScript | ||
switchToNextTurnInQueue ( ) : void |
public AccrueRewards ( float change, float exp, int kills ) : void | ||
change | float | |
exp | float | |
kills | int | |
return | void |
public BattleOver ( bool bPlayerIsWinner ) : void | ||
bPlayerIsWinner | bool | |
return | void |
public BattleOverTest ( bool bPlayerIsWinner ) : void | ||
bPlayerIsWinner | bool | |
return | void |
public CreateEnemies ( int>.Dictionary |
||
enemyTypes | int>.Dictionary | |
return | void |
public DiceRolled ( GameObject die, int rollValue ) : void | ||
die | GameObject | /// Die. /// |
rollValue | int | /// Roll value. /// |
return | void |
public DoBattleModText ( int value, Vector2 v, Color color ) : void | ||
value | int | |
v | Vector2 | |
color | Color | |
return | void |
public GenerateBattle ( int numberOfEnemies = 2 ) : void | ||
numberOfEnemies | int | |
return | void |
public PlayerIsAtBossFight ( Player player ) : bool | ||
player | Player | |
return | bool |
public SelectedAction ( GameControllerScript.BattleAction action ) : void | ||
action | GameControllerScript.BattleAction | |
return | void |
public SelectedEnemy ( BattleActor actor ) : void | ||
actor | BattleActor | /// Actor. /// |
return | void |
public StartTimerForThrowDamageRoll ( ) : void | ||
return | void |
public getBattleRoundState ( ) : BattleRound.State | ||
return | BattleRound.State |
public setBattleRoundState ( BattleRound state ) : void | ||
state | BattleRound | |
return | void |