Property | Type | Description | |
---|---|---|---|
ACTION | string | ||
actionDifficultyID | int[] | ||
attackSelection | AttackSelection[] | ||
battleAI | int | ||
difficultyID | int | ||
useID | int[] | ||
useLevel | int[] |
Method | Description | |
---|---|---|
AIBehaviour ( ) : System.Collections | ||
AddAction ( ) : void | ||
CopyAction ( int index ) : void | ||
GetAction ( Combatant, c, int valid, Combatant, allies, Combatant, enemies ) : BattleAction, | ||
GetData ( Hashtable ht ) : Hashtable | ||
RemoveAction ( int index ) : void | ||
RemoveDifficulty ( int index ) : void | ||
SetData ( Hashtable ht ) : void |
public GetAction ( Combatant, c, int valid, Combatant, allies, Combatant, enemies ) : BattleAction, | ||
c | Combatant, | |
valid | int | |
allies | Combatant, | |
enemies | Combatant, | |
return | BattleAction, |
public AttackSelection[] attackSelection | ||
return | AttackSelection[] |