Property | Type | Description | |
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DefaultCustomStep | System.TimeSpan |
Method | Description | |
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Begin ( ) : void |
Start the time line (so the focus time will move forward) in real-time. Consider replacing this functionality with the player. |
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CalculateInterval ( ) : void | ||
CenterTime ( System.DateTime t ) : void | ||
CreatePlayerMenu ( ) : void |
Create the circular menu for the player.
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ForceTimeChanged ( ) : void |
Every time change, you get an update.
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ForceTimeContentChanged ( ) : void |
Throttled time change.
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GetRow ( string id ) : |
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GetScreenPos ( System.DateTime dt ) : double | ||
SetFocusTime ( System.DateTime now ) : void |
Set the focus time.
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Stop ( ) : void |
Stop the time line (so the focus time will not move forward anymore).
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TimelineManager ( ) : Caliburn.Micro |
Method | Description | |
---|---|---|
ConvertStepToString ( System.TimeSpan step ) : string | ||
CreateCustomStepMenu ( |
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GetMenuItemById ( string id ) : |
Get the menu item by ID.
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HighlightSelectedItem ( string speed, |
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Menu_ItemSelected ( object sender, |
Handle a click on a player menu item.
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OnFocusTimeChanged ( ) : void | ||
OnTimeChanged ( ) : void | ||
OnTimeContentChanged ( ) : void | ||
PausePlaying ( ) : void | ||
SetPlayEndTime ( ) : void | ||
SetPlayEndTime ( System.DateTime time ) : void | ||
SetPlaySpeed ( int speed ) : void |
Set the player's speed, i.e. the multiplication factor that determines how many seconds pass every time the focus time is updated.
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SetPlayStartTime ( ) : void | ||
SetPlayStartTime ( System.DateTime time ) : void | ||
SetStepSize ( string speed ) : void |
Set the player's step size, i.e. the amount of time that the focus time is increased each tick.
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StartPlaying ( ) : void | ||
StopPlaying ( ) : void | ||
UpdateFocusTime ( ) : void | ||
UpdateTimerElapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
player_Tick ( object sender, |
public CenterTime ( System.DateTime t ) : void | ||
t | System.DateTime | |
return | void |
public GetScreenPos ( System.DateTime dt ) : double | ||
dt | System.DateTime | |
return | double |
public SetFocusTime ( System.DateTime now ) : void | ||
now | System.DateTime | |
return | void |