C# Class a.spritestudio.Utility

Show file Open project: cfm-art/SpriteStudioPlayerForUGUI

Public Methods

Method Description
AppendX ( Vector3 original, Vector2 addition ) : Vector3

3次元ベクトルのXだけ加算する

AppendXY ( Vector3 original, Vector2 addition ) : Vector3

3次元ベクトルのXYを加算する

AppendY ( Vector3 original, Vector2 addition ) : Vector3

3次元ベクトルのYだけ加算する

Method Details

AppendX() public static method

3次元ベクトルのXだけ加算する
public static AppendX ( Vector3 original, Vector2 addition ) : Vector3
original UnityEngine.Vector3
addition UnityEngine.Vector2
return UnityEngine.Vector3

AppendXY() public static method

3次元ベクトルのXYを加算する
public static AppendXY ( Vector3 original, Vector2 addition ) : Vector3
original UnityEngine.Vector3
addition UnityEngine.Vector2
return UnityEngine.Vector3

AppendY() public static method

3次元ベクトルのYだけ加算する
public static AppendY ( Vector3 original, Vector2 addition ) : Vector3
original UnityEngine.Vector3
addition UnityEngine.Vector2
return UnityEngine.Vector3