C# Class Universe.Physics.BulletSPlugin.ConfigurationParameters

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Public Properties

Property Type Description
collisionMargin float
defaultDensity float
defaultFriction float
defaultRestitution float
globalContactBreakingThreshold float
gravity float
maxCollisionAlgorithmPoolSize float
maxPersistantManifoldPoolSize float
numberOfSolverIterations float
physicsLoggingFrames float
shouldDisableContactPoolDynamicAllocation float
shouldEnableFrictionCaching float
shouldForceUpdateAllAabbs float
shouldRandomizeSolverOrder float
shouldSplitSimulationIslands float
useSingleSidedMeshes float

Property Details

collisionMargin public property

public float collisionMargin
return float

defaultDensity public property

public float defaultDensity
return float

defaultFriction public property

public float defaultFriction
return float

defaultRestitution public property

public float defaultRestitution
return float

globalContactBreakingThreshold public property

public float globalContactBreakingThreshold
return float

gravity public property

public float gravity
return float

maxCollisionAlgorithmPoolSize public property

public float maxCollisionAlgorithmPoolSize
return float

maxPersistantManifoldPoolSize public property

public float maxPersistantManifoldPoolSize
return float

numberOfSolverIterations public property

public float numberOfSolverIterations
return float

physicsLoggingFrames public property

public float physicsLoggingFrames
return float

shouldDisableContactPoolDynamicAllocation public property

public float shouldDisableContactPoolDynamicAllocation
return float

shouldEnableFrictionCaching public property

public float shouldEnableFrictionCaching
return float

shouldForceUpdateAllAabbs public property

public float shouldForceUpdateAllAabbs
return float

shouldRandomizeSolverOrder public property

public float shouldRandomizeSolverOrder
return float

shouldSplitSimulationIslands public property

public float shouldSplitSimulationIslands
return float

useSingleSidedMeshes public property

public float useSingleSidedMeshes
return float