C# Class UnityPlatformer.BoxTrigger2D

Shortcut to create a Trigger2D, configure: BoxCollider2D and Rigidbody2D. *NOTE* BoxCollider2D and Rigidbody2D will be hidden.
Inheritance: Trigger2D
Show file Open project: llafuente/unity-platformer

Public Properties

Property Type Description
collisionMask UnityEngine.LayerMask
onTriggerEnter2D OnTrigger
onTriggerExit2D OnTrigger
onTriggerStay2D OnTrigger

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D o ) : void
OnTriggerExit2D ( Collider2D o ) : void
OnTriggerStay2D ( Collider2D o ) : void
Start ( ) : void

Get/Create BoxCollider2D & Rigidbody2D, then configure

Private Methods

Method Description
OnDrawGizmos ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D o ) : void
o UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D o ) : void
o UnityEngine.Collider2D
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D o ) : void
o UnityEngine.Collider2D
return void

Start() public method

Get/Create BoxCollider2D & Rigidbody2D, then configure
public Start ( ) : void
return void

Property Details

collisionMask public property

Allowed mask, if something in the mask collide, trigger will fire!
public LayerMask,UnityEngine collisionMask
return UnityEngine.LayerMask

onTriggerEnter2D public property

callback when OnTriggerEnter2D is called with a object that match collisionMask
public OnTrigger onTriggerEnter2D
return OnTrigger

onTriggerExit2D public property

callback when OnTriggerExit2D is called with a object that match collisionMask
public OnTrigger onTriggerExit2D
return OnTrigger

onTriggerStay2D public property

callback when OnTriggerStay2D is called with a object that match collisionMask
public OnTrigger onTriggerStay2D
return OnTrigger