Property | Type | Description | |
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GetBuildIndexInternal | int | ||
GetIsDirtyInternal | bool | ||
GetIsLoadedInternal | bool | ||
GetLoadingStateInternal | LoadingState | ||
GetNameInternal | string | ||
GetPathInternal | string | ||
GetRootCountInternal | int | ||
GetRootGameObjectsInternal | void | ||
IsValidInternal | bool | ||
SetNameInternal | void |
Method | Description | |
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Equals ( object other ) : bool | ||
GetHashCode ( ) : int | ||
GetRootGameObjects ( ) : UnityEngine.GameObject[] |
Returns all the root game objects in the scene.
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GetRootGameObjects ( List |
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IsValid ( ) : bool |
Whether this is a valid scene. A scene may be invalid if, for example, you tried to open a scene that does not exist. In this case, the scene returned from EditorSceneManager.OpenScene would return False for IsValid.
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operator ( ) : bool |
Method | Description | |
---|---|---|
GetBuildIndexInternal ( int sceneHandle ) : int | ||
GetIsDirtyInternal ( int sceneHandle ) : bool | ||
GetIsLoadedInternal ( int sceneHandle ) : bool | ||
GetLoadingStateInternal ( int sceneHandle ) : LoadingState | ||
GetNameInternal ( int sceneHandle ) : string | ||
GetPathInternal ( int sceneHandle ) : string | ||
GetRootCountInternal ( int sceneHandle ) : int | ||
GetRootGameObjectsInternal ( int sceneHandle, object resultRootList ) : void | ||
IsValidInternal ( int sceneHandle ) : bool | ||
SetNameInternal ( int sceneHandle, string name ) : void |
public GetRootGameObjects ( ) : UnityEngine.GameObject[] | ||
return | UnityEngine.GameObject[] |
public GetRootGameObjects ( List |
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rootGameObjects | List |
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return | void |