C# Class UnityEditor.ModelImporterRigEditor

Inheritance: AssetImporterInspector
Show file Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
m_SelectedClipIndex int

Private Properties

Property Type Description
Apply void
AvatarSourceGUI void
CanMultiEditTransformList bool
CheckAvatar void
CheckIfAvatarCopyIsUpToDate void
ConfigureAvatarGUI void
CopyAvatarGUI void
CopyHumanDescriptionFromOtherModel void
CopyHumanDescriptionToDestination void
DoesHumanDescriptionMatch bool
GenericGUI void
GetModelImporterSerializedObject SerializedObject
HumanoidGUI void
LegacyGUI void
ResetValues void
SetupReferencedClip void
ShowUpdateReferenceClip void

Public Methods

Method Description
OnEnable ( ) : void
OnInspectorGUI ( ) : void

Private Methods

Method Description
Apply ( ) : void
AvatarSourceGUI ( ) : void
CanMultiEditTransformList ( ) : bool
CheckAvatar ( Avatar sourceAvatar ) : void
CheckIfAvatarCopyIsUpToDate ( ) : void
ConfigureAvatarGUI ( ) : void
CopyAvatarGUI ( ) : void
CopyHumanDescriptionFromOtherModel ( Avatar sourceAvatar ) : void
CopyHumanDescriptionToDestination ( SerializedObject sourceObject, SerializedObject targetObject ) : void
DoesHumanDescriptionMatch ( ModelImporter importer, ModelImporter otherImporter ) : bool
GenericGUI ( ) : void
GetModelImporterSerializedObject ( string assetPath ) : SerializedObject
HumanoidGUI ( ) : void
LegacyGUI ( ) : void
ResetValues ( ) : void
SetupReferencedClip ( string otherModelImporterPath ) : void
ShowUpdateReferenceClip ( ) : void

Method Details

OnEnable() public method

public OnEnable ( ) : void
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

Property Details

m_SelectedClipIndex public property

public int m_SelectedClipIndex
return int