Method | Description | |
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AvailableWeapons ( Facing toTarget, double distance ) : List |
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GetHeading ( ulong time ) : System.Angle | ||
GetPosition ( ulong time ) : |
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Vessel ( |
public AvailableWeapons ( Facing toTarget, double distance ) : List |
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toTarget | Facing | |
distance | double | |
return | List |
public GetHeading ( ulong time ) : System.Angle | ||
time | ulong | |
return | System.Angle |
public GetPosition ( ulong time ) : |
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time | ulong | |
return |
public Vessel ( |
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position | ||
return | System |