Method | Description | |
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Game_Exiting ( object sender, |
Saves configuration on exit.
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InputDevice_KeyDown ( object sender, InputDevice e ) : void |
Handle keys
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TestGame ( ) : System |
TestGame constructor
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Method | Description | |
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Dispose ( bool disposing ) : void |
Disposes game
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Draw ( |
Draws game
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Initialize ( ) : void |
Initializes game :
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Update ( GameTime gameTime ) : void |
Updates game
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protected Draw ( |
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gameTime | ||
stereoEye | StereoEye | |
return | void |
public Game_Exiting ( object sender, |
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sender | object | |
e | ||
return | void |
public InputDevice_KeyDown ( object sender, InputDevice e ) : void | ||
sender | object | |
e | InputDevice | |
return | void |
protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
return | void |