C# Class Terraria.MessageBuffer

Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
broadcast bool
checkBytes bool
maxSpam int
messageLength int
readBuffer byte[]
reader System.IO.BinaryReader
readerStream System.IO.MemoryStream
spamCount int
totalData int
whoAmI int
writeBuffer byte[]
writeLocked bool
writer System.IO.BinaryWriter
writerStream System.IO.MemoryStream

Public Methods

Method Description
GetData ( int start, int length, int &messageType ) : void
Reset ( ) : void
ResetReader ( ) : void
ResetWriter ( ) : void

Method Details

GetData() public method

public GetData ( int start, int length, int &messageType ) : void
start int
length int
messageType int
return void

Reset() public method

public Reset ( ) : void
return void

ResetReader() public method

public ResetReader ( ) : void
return void

ResetWriter() public method

public ResetWriter ( ) : void
return void

Property Details

broadcast public property

public bool broadcast
return bool

checkBytes public property

public bool checkBytes
return bool

maxSpam public property

public int maxSpam
return int

messageLength public property

public int messageLength
return int

readBuffer public property

public byte[] readBuffer
return byte[]

reader public property

public BinaryReader,System.IO reader
return System.IO.BinaryReader

readerStream public property

public MemoryStream,System.IO readerStream
return System.IO.MemoryStream

spamCount public property

public int spamCount
return int

totalData public property

public int totalData
return int

whoAmI public property

public int whoAmI
return int

writeBuffer public property

public byte[] writeBuffer
return byte[]

writeLocked public property

public bool writeLocked
return bool

writer public property

public BinaryWriter,System.IO writer
return System.IO.BinaryWriter

writerStream public property

public MemoryStream,System.IO writerStream
return System.IO.MemoryStream