C# Class Terraria.World.Generation.Actions.Smooth

Inheritance: GenAction
Show file Open project: EmuDevs/EDTerraria

Public Methods

Method Description
Apply ( System.Point origin, int x, int y ) : bool
Smooth ( bool applyToNeighbors = false ) : Microsoft.Xna.Framework

Method Details

Apply() public method

public Apply ( System.Point origin, int x, int y ) : bool
origin System.Point
x int
y int
return bool

Smooth() public method

public Smooth ( bool applyToNeighbors = false ) : Microsoft.Xna.Framework
applyToNeighbors bool
return Microsoft.Xna.Framework