C# Class TSystems.RELOAD.Topology.IceCandidate

RELOAD ice candidates packed into a class
Inheritance: ICloneable
Show file Open project: RELOAD-NET/RELOAD.NET Class Usage Examples

Public Properties

Property Type Description
NoICE_PRIORITY System.UInt32
activeConnectingSocket Socket
addr_port IpAddressPort
cand_type CandType
directionPreference uint
extension_list List
foundation Byte[]
localPreference uint
otherPreference uint
overlay_link Overlay_Link
passiveAcceptedSocket Socket
passiveListeningSocket Socket
passiveSTUNSocket Socket
priority System.UInt32
rel_addr_port IpAddressPort
soAcceptedSocket Socket
soConnectingSocket Socket
soListeningSocket Socket
soSTUN1Socket Socket
soSTUN2Socket Socket
tcpType TcpType
typePreference uint

Public Methods

Method Description
Clone ( ) : object
Equals ( IceCandidate cand ) : bool
Equals ( object obj ) : bool
EqualsInAddressPort ( IceCandidate iceCandidate ) : bool
GetHashCode ( ) : int
IceCandidate ( ) : System
IceCandidate ( IpAddressPort addr_port, Overlay_Link ol ) : System
operator ( ) : bool

Method Details

Clone() public method

public Clone ( ) : object
return object

Equals() public method

public Equals ( IceCandidate cand ) : bool
cand IceCandidate
return bool

Equals() public method

public Equals ( object obj ) : bool
obj object
return bool

EqualsInAddressPort() public method

public EqualsInAddressPort ( IceCandidate iceCandidate ) : bool
iceCandidate IceCandidate
return bool

GetHashCode() public method

public GetHashCode ( ) : int
return int

IceCandidate() public method

public IceCandidate ( ) : System
return System

IceCandidate() public method

public IceCandidate ( IpAddressPort addr_port, Overlay_Link ol ) : System
addr_port IpAddressPort
ol Overlay_Link
return System

operator() public static method

public static operator ( ) : bool
return bool

Property Details

NoICE_PRIORITY public static property

public static UInt32,System NoICE_PRIORITY
return System.UInt32

activeConnectingSocket public property

public Socket activeConnectingSocket
return Socket

addr_port public property

public IpAddressPort,TSystems.RELOAD.Topology addr_port
return IpAddressPort

cand_type public property

public CandType cand_type
return CandType

directionPreference public property

public uint directionPreference
return uint

extension_list public property

public List extension_list
return List

foundation public property

public Byte[] foundation
return Byte[]

localPreference public property

public uint localPreference
return uint

otherPreference public property

public uint otherPreference
return uint

overlay_link public property

public Overlay_Link overlay_link
return Overlay_Link

passiveAcceptedSocket public property

public Socket passiveAcceptedSocket
return Socket

passiveListeningSocket public property

public Socket passiveListeningSocket
return Socket

passiveSTUNSocket public property

public Socket passiveSTUNSocket
return Socket

priority public property

public UInt32,System priority
return System.UInt32

rel_addr_port public property

public IpAddressPort,TSystems.RELOAD.Topology rel_addr_port
return IpAddressPort

soAcceptedSocket public property

public Socket soAcceptedSocket
return Socket

soConnectingSocket public property

public Socket soConnectingSocket
return Socket

soListeningSocket public property

public Socket soListeningSocket
return Socket

soSTUN1Socket public property

public Socket soSTUN1Socket
return Socket

soSTUN2Socket public property

public Socket soSTUN2Socket
return Socket

tcpType public property

public TcpType tcpType
return TcpType

typePreference public property

public uint typePreference
return uint