Method | Description | |
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AddEnemy ( System.Vector2 position ) : void |
Adds the enemy.
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Reset ( ) : void |
Resets this instance.
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Method | Description | |
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DefaultValues ( ) : void | ||
Initialize ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
Method | Description | |
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InitEnemyPool ( ) : void |
Init enemy pool
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SpawnEnemy ( ) : void |
Spawn a new enemy
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public AddEnemy ( System.Vector2 position ) : void | ||
position | System.Vector2 | The position. |
return | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | |
return | void |