C# Class Studio.UnityUtil

Show file Open project: TrinityUniversityGameDesign/GitPlayground

Public Methods

Method Description
ERRCHECK ( FMOD result ) : bool
ForceLoadLowLevelBinary ( ) : bool
Log ( string msg ) : void
LogError ( string msg ) : void
LogWarning ( string msg ) : void
to3DAttributes ( this pos ) : _3D_ATTRIBUTES
toFMODVector ( this vec ) : VECTOR

Method Details

ERRCHECK() public static method

public static ERRCHECK ( FMOD result ) : bool
result FMOD
return bool

ForceLoadLowLevelBinary() public static method

public static ForceLoadLowLevelBinary ( ) : bool
return bool

Log() public static method

public static Log ( string msg ) : void
msg string
return void

LogError() public static method

public static LogError ( string msg ) : void
msg string
return void

LogWarning() public static method

public static LogWarning ( string msg ) : void
msg string
return void

to3DAttributes() public static method

public static to3DAttributes ( this pos ) : _3D_ATTRIBUTES
pos this
return _3D_ATTRIBUTES

toFMODVector() public static method

public static toFMODVector ( this vec ) : VECTOR
vec this
return VECTOR