Property | Type | Description | |
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_context | global::Android.Content.Context |
Property | Type | Description | |
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_glTexture | |||
_isLoaded | bool |
Method | Description | |
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LoadAndroidResource ( int AndroidResourceId ) : |
Loads an image based on resource ID; only avaiable on Andoid. Note that the resource will be scaled based on screen DPI if you put it into the drawable folder. If you want to avoid this, put it into the drawable-nodpi folder.
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LoadFromStream ( Stream stream ) : |
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LoadLocalImage ( string pathToFile ) : |
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LoadLocalImageAsync ( string pathToFile ) : |
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LoadRemoteImage ( string remoteURL ) : |
Method | Description | |
---|---|---|
GenerateTexture ( |
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LoadTexture ( UIImage inImage ) : void |
Method | Description | |
---|---|---|
GenerateTexture ( UIImage image ) : void | ||
LoadLocalBitmapAsync ( string path ) : void | ||
LoadRemoteImageAsync ( string url ) : void | ||
RGBToBGR ( |
protected GenerateTexture ( |
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bitmap | ||
return | void |
public LoadAndroidResource ( int AndroidResourceId ) : |
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AndroidResourceId | int | |
return |
public LoadFromStream ( Stream stream ) : |
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stream | Stream | |
return |
public LoadLocalImage ( string pathToFile ) : |
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pathToFile | string | |
return |
public LoadLocalImageAsync ( string pathToFile ) : |
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pathToFile | string | |
return |
public LoadRemoteImage ( string remoteURL ) : |
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remoteURL | string | |
return |
protected LoadTexture ( UIImage inImage ) : void | ||
inImage | UIImage | |
return | void |
public static global::Android.Content.Context _context | ||
return | global::Android.Content.Context |
protected GLTexture,Sparrow.Textures _glTexture | ||
return |