Method | Description | |
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GetAvgDistance ( Vector3 from ) : float |
Gets the average distance of a specified position to the enemies.
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GetClosestEnemy ( Vector3 from ) : Obj_AI_Hero |
Gets the closest enemy.
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GetCompleteRotatedQPositions ( ) : List |
Gets the rotated q positions.
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GetEnemyPoints ( bool dynamic = true ) : List |
Gets the enemy points.
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GetQBurstModePosition ( ) : Vector3? |
Gets the Q burst mode position.
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GetRotatedQPositions ( ) : List |
Gets the rotated q positions.
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GetWallQPositions ( float Range ) : Vector3[] |
Gets the wall Q positions.
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IsSafeEx ( Vector3 position ) : bool |
Determines whether the specified position is Safe using AA ranges logic.
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public static GetAvgDistance ( Vector3 from ) : float | ||
from | Vector3 | From. |
return | float |
public static GetClosestEnemy ( Vector3 from ) : Obj_AI_Hero | ||
from | Vector3 | From. |
return | Obj_AI_Hero |
public static GetCompleteRotatedQPositions ( ) : List |
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return | List |
public static GetEnemyPoints ( bool dynamic = true ) : List |
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dynamic | bool | if set to |
return | List |
public static GetQBurstModePosition ( ) : Vector3? | ||
return | Vector3? |
public static GetRotatedQPositions ( ) : List |
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return | List |
public static GetWallQPositions ( float Range ) : Vector3[] | ||
Range | float | The range. |
return | Vector3[] |
public static IsSafeEx ( Vector3 position ) : bool | ||
position | Vector3 | The position. |
return | bool |