C# Class SharpQuake.client_state_t

Show file Open project: Memorix101/SharpQuake Class Usage Examples

Public Properties

Property Type Description
cdtrack int
cmd usercmd_t
completed_time int
crouch float
cshifts SharpQuake.cshift_t[]
driftmove float
faceanimtime float
free_efrags efrag_t
gametype int
idealpitch float
intermission int
inwater bool
item_gettime float[]
items int
last_received_message float
laststop double
levelname string
maxclients int
model_precache SharpQuake.model_t[]
movemessages int
mtime double[]
mvelocity Vector3[]
mviewangles Vector3[]
nodrift bool
num_entities int
num_statics int
oldtime double
onground bool
paused bool
pitchvel float
prev_cshifts SharpQuake.cshift_t[]
punchangle Vector3
scores SharpQuake.scoreboard_t[]
sound_precache sfx_t[]
stats int[]
time double
velocity Vector3
viewangles Vector3
viewent entity_t
viewentity int
viewheight float
worldmodel model_t

Public Methods

Method Description
Clear ( ) : void
HasItems ( int item ) : bool
client_state_t ( ) : System

Method Details

Clear() public method

public Clear ( ) : void
return void

HasItems() public method

public HasItems ( int item ) : bool
item int
return bool

client_state_t() public method

public client_state_t ( ) : System
return System

Property Details

cdtrack public property

public int cdtrack
return int

cmd public property

public usercmd_t,SharpQuake cmd
return usercmd_t

completed_time public property

public int completed_time
return int

crouch public property

public float crouch
return float

cshifts public property

public cshift_t[],SharpQuake cshifts
return SharpQuake.cshift_t[]

driftmove public property

public float driftmove
return float

faceanimtime public property

public float faceanimtime
return float

free_efrags public property

public efrag_t,SharpQuake free_efrags
return efrag_t

gametype public property

public int gametype
return int

idealpitch public property

public float idealpitch
return float

intermission public property

public int intermission
return int

inwater public property

public bool inwater
return bool

item_gettime public property

public float[] item_gettime
return float[]

items public property

public int items
return int

last_received_message public property

public float last_received_message
return float

laststop public property

public double laststop
return double

levelname public property

public string levelname
return string

maxclients public property

public int maxclients
return int

model_precache public property

public model_t[],SharpQuake model_precache
return SharpQuake.model_t[]

movemessages public property

public int movemessages
return int

mtime public property

public double[] mtime
return double[]

mvelocity public property

public Vector3[] mvelocity
return Vector3[]

mviewangles public property

public Vector3[] mviewangles
return Vector3[]

nodrift public property

public bool nodrift
return bool

num_entities public property

public int num_entities
return int

num_statics public property

public int num_statics
return int

oldtime public property

public double oldtime
return double

onground public property

public bool onground
return bool

paused public property

public bool paused
return bool

pitchvel public property

public float pitchvel
return float

prev_cshifts public property

public cshift_t[],SharpQuake prev_cshifts
return SharpQuake.cshift_t[]

punchangle public property

public Vector3 punchangle
return Vector3

scores public property

public scoreboard_t[],SharpQuake scores
return SharpQuake.scoreboard_t[]

sound_precache public property

public sfx_t[] sound_precache
return sfx_t[]

stats public property

public int[] stats
return int[]

time public property

public double time
return double

velocity public property

public Vector3 velocity
return Vector3

viewangles public property

public Vector3 viewangles
return Vector3

viewent public property

public entity_t,SharpQuake viewent
return entity_t

viewentity public property

public int viewentity
return int

viewheight public property

public float viewheight
return float

worldmodel public property

public model_t,SharpQuake worldmodel
return model_t