C# Class Server.Game.Network.Packets.ServerAttributesChangedPacket

A packet sent to notify clients of a changed attribute on a given entity This packet is sent once per entity that has had attributes changed This packet is sent by the AttributeSyncSystem and should only be sent by it.
Show file Open project: GrindFest/GrindFest

Public Properties

Property Type Description
Attributes List
ObjectId ulong

Public Methods

Method Description
ServerAttributesChangedPacket ( List attributes, ulong objectId ) : System

Method Details

ServerAttributesChangedPacket() public method

public ServerAttributesChangedPacket ( List attributes, ulong objectId ) : System
attributes List
objectId ulong
return System

Property Details

Attributes public property

public List Attributes
return List

ObjectId public property

The ID of the object that had attributes changed
public ulong ObjectId
return ulong