Method | Description | |
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FusionGame_Exiting ( object sender, |
Save configuration on exit.
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InputDevice_KeyDown ( object sender, |
Handle keys for each demo
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LoadContent ( ) : void |
Load content
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SceneDemo ( ) : System |
SceneDemo constructor
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Method | Description | |
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Dispose ( bool disposing ) : void |
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Draw ( GameTime gameTime, StereoEye stereoEye ) : void |
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Initialize ( ) : void |
Add services :
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Update ( GameTime gameTime ) : void |
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protected Draw ( GameTime gameTime, StereoEye stereoEye ) : void | ||
gameTime | GameTime | |
stereoEye | StereoEye | |
return | void |
public FusionGame_Exiting ( object sender, |
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sender | object | |
e | ||
return | void |
public InputDevice_KeyDown ( object sender, |
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sender | object | |
e | ||
return | void |
protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
return | void |