C# Class SagaDB.Actors.ActorPC

Inheritance: Actor
Show file Open project: Willyham/SagaRO2 Class Usage Examples

Public Properties

Property Type Description
BattleSkills SkillInfo>.Dictionary
CurNPCinv List
CurTarget Actor
GMLevel uint
HP ushort
InactiveSkills SkillInfo>.Dictionary
JobLevels byte>.Dictionary
LC byte
LastMissionBoard ActorItem
LivingSkills SkillInfo>.Dictionary
MapInfo byte>.Dictionary
PartyStatus Party
PartyTarget uint
PersonalQuestTable Quest.Quest>.Dictionary
QuestTable Quest.Quest>.Dictionary
Scenario uint
ShorcutIDs Shortcut>.Dictionary
SpecialSkills SkillInfo>.Dictionary
TradeStatus TradeStatus
TradeTarget uint
Weapons List
cExp uint
cLevel uint
charID uint
currentInvTab ITEM_TYPE
details byte[]
face byte[]
inv SagaDB.Items.Inventory
job JobType
mslots Slots
muted byte
online byte
pendingDeletion byte
race RaceType
save_map byte
save_x float
sex GenderType
slots byte[]
speed uint
str byte
trading Trading
userName string
validationKey uint
weaponName string
weaponType int
zeny uint

Public Methods

Method Description
ActorPC ( ) : System
ActorPC ( byte worldID, string cName ) : System
ActorPC ( uint cId, byte worldID ) : System

Method Details

ActorPC() public method

public ActorPC ( ) : System
return System

ActorPC() public method

public ActorPC ( byte worldID, string cName ) : System
worldID byte
cName string
return System

ActorPC() public method

public ActorPC ( uint cId, byte worldID ) : System
cId uint
worldID byte
return System

Property Details

BattleSkills public property

public Dictionary BattleSkills
return SkillInfo>.Dictionary

CurNPCinv public property

public List CurNPCinv
return List

CurTarget public property

public Actor,SagaDB.Actors CurTarget
return Actor

GMLevel public property

public uint GMLevel
return uint

HP public property

public ushort HP
return ushort

InactiveSkills public property

public Dictionary InactiveSkills
return SkillInfo>.Dictionary

JobLevels public property

public Dictionary JobLevels
return byte>.Dictionary

LC public property

public byte LC
return byte

LastMissionBoard public property

public ActorItem LastMissionBoard
return ActorItem

LivingSkills public property

public Dictionary LivingSkills
return SkillInfo>.Dictionary

MapInfo public property

public Dictionary MapInfo
return byte>.Dictionary

PartyStatus public property

public Party PartyStatus
return Party

PartyTarget public property

public uint PartyTarget
return uint

PersonalQuestTable public property

public Dictionary PersonalQuestTable
return Quest.Quest>.Dictionary

QuestTable public property

public Dictionary QuestTable
return Quest.Quest>.Dictionary

Scenario public property

public uint Scenario
return uint

ShorcutIDs public property

public Dictionary ShorcutIDs
return Shortcut>.Dictionary

SpecialSkills public property

public Dictionary SpecialSkills
return SkillInfo>.Dictionary

TradeStatus public property

public TradeStatus TradeStatus
return TradeStatus

TradeTarget public property

public uint TradeTarget
return uint

Weapons public property

public List Weapons
return List

cExp public property

public uint cExp
return uint

cLevel public property

public uint cLevel
return uint

charID public property

public uint charID
return uint

currentInvTab public property

public ITEM_TYPE currentInvTab
return ITEM_TYPE

details public property

public byte[] details
return byte[]

face public property

public byte[] face
return byte[]

inv public property

public Inventory,SagaDB.Items inv
return SagaDB.Items.Inventory

job public property

public JobType job
return JobType

mslots public property

public Slots mslots
return Slots

muted public property

public byte muted
return byte

online public property

public byte online
return byte

pendingDeletion public property

public byte pendingDeletion
return byte

race public property

public RaceType race
return RaceType

save_map public property

public byte save_map
return byte

save_x public property

public float save_x
return float

sex public property

public GenderType sex
return GenderType

slots public property

public byte[] slots
return byte[]

speed public property

public uint speed
return uint

str public property

public byte str
return byte

trading public property

public Trading trading
return Trading

userName public property

public string userName
return string

validationKey public property

public uint validationKey
return uint

weaponName public property

public string weaponName
return string

weaponType public property

public int weaponType
return int

zeny public property

public uint zeny
return uint