Method |
Description |
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_ComputeLocalDirXZ ( Vector3 &localDir, Vector3 &localDirXZ ) : void |
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_ComputeLocalDirYZ ( Vector3 &localDir, Vector3 &localDirYZ ) : void |
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_EndRotationLimit ( ) : void |
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_PrefixLegEffectorPos_Circular ( Vector3 &localEffectorTrans, float effectorLength, bool isFar ) : bool |
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_PrefixLegEffectorPos_Circular_Far ( Vector3 &localEffectorTrans, float effectorLength ) : bool |
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_PrefixLegEffectorPos_UpperNear ( Vector3 &localEffectorTrans ) : bool |
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_PrefixLegEffectorPos_Upper_Circular_Far ( Vector3 &localEffectorTrans, float centerPositionZ, float effectorLengthZ, float effectorLengthY ) : bool |
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_Prepare ( FullBodyIK fullBodyIK ) : void |
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_PrepareRollBones ( RollBone &rollBones, Bone bones ) : void |
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_RollInternal ( ) : bool |
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_SolveBaseBasis ( Matrix3x3 &baseBasis, Matrix3x3 &parentBaseBasis, Vector3 &effectorDir ) : void |
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_SolveEndRotation ( bool isSolved, Quaternion &bendingBonePrevRotation, Quaternion &endBonePrevRotation ) : bool |
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_SyncDisplacement ( ) : void |
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_SyncDisplacement_UpdateArgs ( ) : void |
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_UpdateArgs ( ) : void |
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