Property | Type | Description | |
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rootNode |
Method | Description | |
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DetectRootNodeBone ( BipedReferences references ) : |
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GetBendConstraint ( FullBodyBipedChain limb ) : RootMotion.FinalIK.IKConstraintBend |
Gets the bend constraint of a limb.
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GetChain ( FullBodyBipedChain c ) : |
Gets the chain of a limb.
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GetChain ( FullBodyBipedEffector effector ) : |
Gets the chain of the specified effector.
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GetEffector ( FullBodyBipedEffector effector ) : RootMotion.FinalIK.IKEffector |
Gets the effector of type.
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GetEndEffector ( FullBodyBipedChain c ) : RootMotion.FinalIK.IKEffector |
Gets the effector of type.
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GetHeadMapping ( ) : RootMotion.FinalIK.IKMappingBone |
Gets the head mapping.
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GetLimbMapping ( FullBodyBipedChain chain ) : |
Gets the limb mapping for the limb.
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GetLimbMapping ( FullBodyBipedEffector effector ) : |
Gets the limb mapping for the effector type.
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GetSpineMapping ( ) : |
Gets the spine mapping.
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IsValid ( bool log ) : bool | ||
SetChainWeights ( FullBodyBipedChain c, float pull, float reach = 0f ) : void |
Sets chain weights for the specified chain.
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SetEffectorWeights ( FullBodyBipedEffector effector, float positionWeight, float rotationWeight ) : void |
Sets effector weights for the specified effector.
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SetLimbOrientations ( BipedLimbOrientations o ) : void |
Sets the bend directions of the limbs to the local axes specified by BipedLimbOrientations.
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SetToReferences ( BipedReferences references, |
Sets up the solver to BipedReferences and reinitiates (if in runtime).
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Method | Description | |
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ApplyBendConstraints ( ) : void | ||
ReadPose ( ) : void | ||
WritePose ( ) : void |
Method | Description | |
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Contains ( |
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GetBodyOffset ( ) : Vector3 | ||
GetHandBodyPull ( RootMotion.FinalIK.IKEffector effector, |
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GetLeftClavicle ( BipedReferences references ) : |
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GetRightClavicle ( BipedReferences references ) : |
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PullBody ( ) : void | ||
SetLimbOrientation ( FullBodyBipedChain chain, BipedLimbOrientations limbOrientation ) : void |
public static DetectRootNodeBone ( BipedReferences references ) : |
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references | BipedReferences | |
return |
public GetBendConstraint ( FullBodyBipedChain limb ) : RootMotion.FinalIK.IKConstraintBend | ||
limb | FullBodyBipedChain | |
return | RootMotion.FinalIK.IKConstraintBend |
public GetChain ( FullBodyBipedChain c ) : |
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c | FullBodyBipedChain | |
return |
public GetChain ( FullBodyBipedEffector effector ) : |
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effector | FullBodyBipedEffector | |
return |
public GetEffector ( FullBodyBipedEffector effector ) : RootMotion.FinalIK.IKEffector | ||
effector | FullBodyBipedEffector | |
return | RootMotion.FinalIK.IKEffector |
public GetEndEffector ( FullBodyBipedChain c ) : RootMotion.FinalIK.IKEffector | ||
c | FullBodyBipedChain | |
return | RootMotion.FinalIK.IKEffector |
public GetHeadMapping ( ) : RootMotion.FinalIK.IKMappingBone | ||
return | RootMotion.FinalIK.IKMappingBone |
public GetLimbMapping ( FullBodyBipedChain chain ) : |
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chain | FullBodyBipedChain | |
return |
public GetLimbMapping ( FullBodyBipedEffector effector ) : |
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effector | FullBodyBipedEffector | |
return |
public SetChainWeights ( FullBodyBipedChain c, float pull, float reach = 0f ) : void | ||
c | FullBodyBipedChain | |
pull | float | |
reach | float | |
return | void |
public SetEffectorWeights ( FullBodyBipedEffector effector, float positionWeight, float rotationWeight ) : void | ||
effector | FullBodyBipedEffector | |
positionWeight | float | |
rotationWeight | float | |
return | void |
public SetLimbOrientations ( BipedLimbOrientations o ) : void | ||
o | BipedLimbOrientations | |
return | void |
public SetToReferences ( BipedReferences references, |
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references | BipedReferences | Biped references. |
rootNode | Root node (optional). if null, will try to detect the root node bone automatically. | |
return | void |