C# Class RektTransform.RectTransformExtension

Show file Open project: cgarciae/umvc

Public Methods

Method Description
DebugOutput ( this ui ) : void
GetAnchors ( this ui ) : MinMax
GetBottom ( this ui ) : Vector2
GetHeight ( this ui ) : float
GetLeft ( this ui ) : Vector2
GetParent ( this ui ) : RectTransform
GetRight ( this ui ) : Vector2
GetTop ( this ui ) : Vector2
GetWidth ( this ui ) : float
MoveBottomEdgeFromParent ( this ui, float bottom ) : void
MoveBottomFromParent ( this ui, float bottom ) : void
MoveLeftEdgeFromParent ( this ui, float left ) : void
MoveLeftFromParent ( this ui, float left ) : void
MoveRightEdgeFromParent ( this ui, float right ) : void
MoveRightFromParent ( this ui, float right ) : void
MoveTopEdgeFromParent ( this ui, float top ) : void
MoveTopFromParent ( this ui, float top ) : void
SetAnchors ( this ui, MinMax anchors ) : void
SetBottomEdge ( this ui, float bottom ) : void
SetHeight ( this ui, float height ) : void
SetLeftEdge ( this ui, float left ) : void
SetPos ( this ui, Vector2 pos ) : void
SetPos ( this ui, float x, float y ) : void
SetPosX ( this ui, float x ) : void
SetPosY ( this ui, float y ) : void
SetRelativeBottom ( this ui, float bottom ) : void
SetRelativeLeft ( this ui, float left ) : void
SetRelativeRight ( this ui, float right ) : void
SetRelativeTop ( this ui, float top ) : void
SetRightEdge ( this ui, float right ) : void
SetSize ( this ui, float width, float height ) : void
SetTopEdge ( this ui, float top ) : void
SetWidth ( this ui, float width ) : void

Method Details

DebugOutput() public static method

public static DebugOutput ( this ui ) : void
ui this
return void

GetAnchors() public static method

public static GetAnchors ( this ui ) : MinMax
ui this
return MinMax

GetBottom() public static method

public static GetBottom ( this ui ) : Vector2
ui this
return UnityEngine.Vector2

GetHeight() public static method

public static GetHeight ( this ui ) : float
ui this
return float

GetLeft() public static method

public static GetLeft ( this ui ) : Vector2
ui this
return UnityEngine.Vector2

GetParent() public static method

public static GetParent ( this ui ) : RectTransform
ui this
return UnityEngine.RectTransform

GetRight() public static method

public static GetRight ( this ui ) : Vector2
ui this
return UnityEngine.Vector2

GetTop() public static method

public static GetTop ( this ui ) : Vector2
ui this
return UnityEngine.Vector2

GetWidth() public static method

public static GetWidth ( this ui ) : float
ui this
return float

MoveBottomEdgeFromParent() public static method

public static MoveBottomEdgeFromParent ( this ui, float bottom ) : void
ui this
bottom float
return void

MoveBottomFromParent() public static method

public static MoveBottomFromParent ( this ui, float bottom ) : void
ui this
bottom float
return void

MoveLeftEdgeFromParent() public static method

public static MoveLeftEdgeFromParent ( this ui, float left ) : void
ui this
left float
return void

MoveLeftFromParent() public static method

public static MoveLeftFromParent ( this ui, float left ) : void
ui this
left float
return void

MoveRightEdgeFromParent() public static method

public static MoveRightEdgeFromParent ( this ui, float right ) : void
ui this
right float
return void

MoveRightFromParent() public static method

public static MoveRightFromParent ( this ui, float right ) : void
ui this
right float
return void

MoveTopEdgeFromParent() public static method

public static MoveTopEdgeFromParent ( this ui, float top ) : void
ui this
top float
return void

MoveTopFromParent() public static method

public static MoveTopFromParent ( this ui, float top ) : void
ui this
top float
return void

SetAnchors() public static method

public static SetAnchors ( this ui, MinMax anchors ) : void
ui this
anchors MinMax
return void

SetBottomEdge() public static method

public static SetBottomEdge ( this ui, float bottom ) : void
ui this
bottom float
return void

SetHeight() public static method

public static SetHeight ( this ui, float height ) : void
ui this
height float
return void

SetLeftEdge() public static method

public static SetLeftEdge ( this ui, float left ) : void
ui this
left float
return void

SetPos() public static method

public static SetPos ( this ui, Vector2 pos ) : void
ui this
pos UnityEngine.Vector2
return void

SetPos() public static method

public static SetPos ( this ui, float x, float y ) : void
ui this
x float
y float
return void

SetPosX() public static method

public static SetPosX ( this ui, float x ) : void
ui this
x float
return void

SetPosY() public static method

public static SetPosY ( this ui, float y ) : void
ui this
y float
return void

SetRelativeBottom() public static method

public static SetRelativeBottom ( this ui, float bottom ) : void
ui this
bottom float
return void

SetRelativeLeft() public static method

public static SetRelativeLeft ( this ui, float left ) : void
ui this
left float
return void

SetRelativeRight() public static method

public static SetRelativeRight ( this ui, float right ) : void
ui this
right float
return void

SetRelativeTop() public static method

public static SetRelativeTop ( this ui, float top ) : void
ui this
top float
return void

SetRightEdge() public static method

public static SetRightEdge ( this ui, float right ) : void
ui this
right float
return void

SetSize() public static method

public static SetSize ( this ui, float width, float height ) : void
ui this
width float
height float
return void

SetTopEdge() public static method

public static SetTopEdge ( this ui, float top ) : void
ui this
top float
return void

SetWidth() public static method

public static SetWidth ( this ui, float width ) : void
ui this
width float
return void