Method | Description | |
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Clone ( ) : |
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GetAmbientColor ( ) : R4DVECTOR | ||
GetDiffuseColor ( ) : R4DVECTOR | ||
GetID ( ) : int | ||
GetShader ( ) : |
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GetShader ( |
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GetSpecularColor ( ) : R4DVECTOR | ||
GetSpecularPower ( ) : float | ||
SetAmbientColor ( float r, float g, float b, float a ) : void | ||
SetDiffuseColor ( float r, float g, float b, float a ) : void | ||
SetShader ( |
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SetSpecularColor ( float r, float g, float b, float a ) : void | ||
SetSpecularPower ( float power ) : void | ||
SetTexture ( int TextureID ) : void | ||
SetTexture ( int TextureID, CONST_REACTOR_TEXTURELAYER TextureLayer ) : void |
Method | Description | |
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Dispose ( ) : void | ||
Prepare ( RSceneNode node ) : void |
public SetAmbientColor ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public SetDiffuseColor ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public SetSpecularColor ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public SetSpecularPower ( float power ) : void | ||
power | float | |
return | void |
public SetTexture ( int TextureID, CONST_REACTOR_TEXTURELAYER TextureLayer ) : void | ||
TextureID | int | |
TextureLayer | CONST_REACTOR_TEXTURELAYER | |
return | void |