Method | Description | |
---|---|---|
DefaultStandardPointLight ( IAssetManagerProvider assetManagerProvider, Microsoft.Xna.Framework.Vector3 lightPosition, Microsoft.Xna.Framework.Color lightColor, float lightRadius, float lightIntensity ) : Microsoft.Xna.Framework | ||
Render ( IGameContext gameContext, IRenderContext renderContext, ILightContext lightContext ) : void |
public DefaultStandardPointLight ( IAssetManagerProvider assetManagerProvider, Microsoft.Xna.Framework.Vector3 lightPosition, Microsoft.Xna.Framework.Color lightColor, float lightRadius, float lightIntensity ) : Microsoft.Xna.Framework | ||
assetManagerProvider | IAssetManagerProvider | |
lightPosition | Microsoft.Xna.Framework.Vector3 | |
lightColor | Microsoft.Xna.Framework.Color | |
lightRadius | float | |
lightIntensity | float | |
return | Microsoft.Xna.Framework |
public Render ( IGameContext gameContext, IRenderContext renderContext, ILightContext lightContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
lightContext | ILightContext | |
return | void |