Property | Type | Description | |
---|---|---|---|
currentlySpawning | bool | ||
initialPassengerForce | float | ||
passengerPrefab | |||
pooledAmount | int | ||
rayCastLength | float | ||
spawnAsSpray | bool | ||
spawnHelperLaser | |||
spawnLaserAlpha | float | ||
spawnRateInSeconds | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
GetSpawnLaserAlpha ( ) : float | ||
SpawnPassenger ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public GameObject,UnityEngine passengerPrefab | ||
return |
public Renderer,UnityEngine spawnHelperLaser | ||
return |