Property | Type | Description | |
---|---|---|---|
announcerController | |||
camDistanceFactor | float | ||
camPositionFactor | float | ||
camProxyTarget | |||
camResetMoveSpeed | float | ||
camTurnSpeed | float | ||
cannons | UnityEngine.GameObject[] | ||
frontCannon | |||
horizontalTiltAnglePerc | float | ||
invertLeftRight | bool | ||
invertUpDown | bool | ||
lookyHereTarget | |||
movingCamResetTime | float | ||
rotateCam | |||
smooth | float | ||
targetHeightFactor | float | ||
verticalTiltAnglePerc | float |
Method | Description | |
---|---|---|
PlayerInputs ( float a_camVertical, float a_camHorizontal, float a_triggerAxis, bool a_faceDown, bool a_leftBumper, bool a_rightBumper, bool a_leftClick, bool a_rightClick, bool a_select ) : void | ||
ResetCamRotation ( bool a_snap ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public PlayerInputs ( float a_camVertical, float a_camHorizontal, float a_triggerAxis, bool a_faceDown, bool a_leftBumper, bool a_rightBumper, bool a_leftClick, bool a_rightClick, bool a_select ) : void | ||
a_camVertical | float | |
a_camHorizontal | float | |
a_triggerAxis | float | |
a_faceDown | bool | |
a_leftBumper | bool | |
a_rightBumper | bool | |
a_leftClick | bool | |
a_rightClick | bool | |
a_select | bool | |
return | void |
public ResetCamRotation ( bool a_snap ) : void | ||
a_snap | bool | |
return | void |
public UI_Controller,ProjectStorms announcerController | ||
return |
public GameObject,UnityEngine camProxyTarget | ||
return |
public GameObject,UnityEngine lookyHereTarget | ||
return |