C# Class ProjectStorms.AirshipAudio

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project

Public Properties

Property Type Description
rumbleDurr float
rumblePerc float
woodenSounds UnityEngine.AudioClip[]

Public Methods

Method Description
AudioInputs ( float a_pitch, float a_yaw, float a_roll ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
RandomMe ( ) : void
TriggerControllerRumble ( ) : void

Calculate controller rumble.

Method Details

AudioInputs() public method

public AudioInputs ( float a_pitch, float a_yaw, float a_roll ) : void
a_pitch float
a_yaw float
a_roll float
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

rumbleDurr public property

Duration of the ship creak controller rumble.
public float rumbleDurr
return float

rumblePerc public property

Percentage controller motor rumble to apply when the wooden creak sound plays.
public float rumblePerc
return float

woodenSounds public property

public AudioClip[],UnityEngine woodenSounds
return UnityEngine.AudioClip[]