C# Class Platformer.Laser.Emitter

Inheritance: Platformer.Tiles.Activator
Show file Open project: zmthy/play-dead Class Usage Examples

Public Methods

Method Description
ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void
Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
Emitter ( Vector2 location, GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content ) : System
setTarget ( Mirror m ) : void

Private Methods

Method Description
initialise ( Microsoft.Xna.Framework.Content.ContentManager content ) : void

Method Details

ChangeState() public method

public ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void
c Player
keyState Microsoft
inputManager InputManager
return void

Draw() public method

public Draw ( GameTime gameTime, SpriteBatch spriteBatch ) : void
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

Emitter() public method

public Emitter ( Vector2 location, GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content ) : System
location Vector2
gd GraphicsDevice
content Microsoft.Xna.Framework.Content.ContentManager
return System

setTarget() public method

public setTarget ( Mirror m ) : void
m Mirror
return void