Method | Description | |
---|---|---|
ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void | ||
Draw ( |
||
Emitter ( Vector2 location, GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
setTarget ( |
Method | Description | |
---|---|---|
initialise ( Microsoft.Xna.Framework.Content.ContentManager content ) : void |
public ChangeState ( Player c, Microsoft keyState, InputManager inputManager ) : void | ||
c | Player | |
keyState | Microsoft | |
inputManager | InputManager | |
return | void |
public Draw ( |
||
gameTime | ||
spriteBatch | ||
return | void |
public Emitter ( Vector2 location, GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content ) : System | ||
location | Vector2 | |
gd | GraphicsDevice | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |