C# Class PersistentTrails.DebugMessages

Show file Open project: GrJo/KSPPersistentTrails

Public Properties

Property Type Description
debugMode bool
lineSpacing float
postToScreenDuration float
screenPosition UnityEngine.Rect

Public Methods

Method Description
DebugMessages ( ) : System
DebugMessages ( bool _debugMode, OutputMode _outputMode, float _postToScreenDuration ) : System
OnGUI ( ) : void
Post ( string input, bool postToLog, float postToScreenDuration ) : void
PostMessage ( string input, bool postToLog, float postToScreenDuration ) : void
debugMessage ( string input ) : void
debugMessage ( string input, bool postToLog, float postToScreenDuration ) : void
debugMessage ( string input, float postToScreenDuration ) : void

Method Details

DebugMessages() public method

public DebugMessages ( ) : System
return System

DebugMessages() public method

public DebugMessages ( bool _debugMode, OutputMode _outputMode, float _postToScreenDuration ) : System
_debugMode bool
_outputMode OutputMode
_postToScreenDuration float
return System

OnGUI() public method

public OnGUI ( ) : void
return void

Post() public static method

public static Post ( string input, bool postToLog, float postToScreenDuration ) : void
input string
postToLog bool
postToScreenDuration float
return void

PostMessage() public method

public PostMessage ( string input, bool postToLog, float postToScreenDuration ) : void
input string
postToLog bool
postToScreenDuration float
return void

debugMessage() public method

public debugMessage ( string input ) : void
input string
return void

debugMessage() public method

public debugMessage ( string input, bool postToLog, float postToScreenDuration ) : void
input string
postToLog bool
postToScreenDuration float
return void

debugMessage() public method

public debugMessage ( string input, float postToScreenDuration ) : void
input string
postToScreenDuration float
return void

Property Details

debugMode public property

public bool debugMode
return bool

lineSpacing public property

public float lineSpacing
return float

postToScreenDuration public property

public float postToScreenDuration
return float

screenPosition public property

public Rect,UnityEngine screenPosition
return UnityEngine.Rect