C# Class Pathfinding.GraphUpdateObject

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Public Properties

Property Type Description
addPenalty int
bounds UnityEngine.Bounds
modifyTag bool
modifyWalkability bool
nnConstraint NNConstraint
requiresFloodFill bool
setTag int
setWalkability bool
shape GraphUpdateShape
trackChangedNodes bool
updateErosion bool
updatePhysics bool

Public Methods

Method Description
Apply ( Node node ) : void
GraphUpdateObject ( ) : System.Collections
GraphUpdateObject ( Bounds b ) : System.Collections
RevertFromBackup ( ) : void
WillUpdateNode ( Node node ) : void

Method Details

Apply() public method

public Apply ( Node node ) : void
node Node
return void

GraphUpdateObject() public method

public GraphUpdateObject ( ) : System.Collections
return System.Collections

GraphUpdateObject() public method

public GraphUpdateObject ( Bounds b ) : System.Collections
b UnityEngine.Bounds
return System.Collections

RevertFromBackup() public method

public RevertFromBackup ( ) : void
return void

WillUpdateNode() public method

public WillUpdateNode ( Node node ) : void
node Node
return void

Property Details

addPenalty public property

public int addPenalty
return int

bounds public property

public Bounds,UnityEngine bounds
return UnityEngine.Bounds

modifyTag public property

public bool modifyTag
return bool

modifyWalkability public property

public bool modifyWalkability
return bool

nnConstraint public property

public NNConstraint,Pathfinding nnConstraint
return NNConstraint

requiresFloodFill public property

public bool requiresFloodFill
return bool

setTag public property

public int setTag
return int

setWalkability public property

public bool setWalkability
return bool

shape public property

public GraphUpdateShape,Pathfinding shape
return GraphUpdateShape

trackChangedNodes public property

public bool trackChangedNodes
return bool

updateErosion public property

public bool updateErosion
return bool

updatePhysics public property

public bool updatePhysics
return bool