C# Class OpenTK.Audio.OpenAL.EffectsExtension.EaxReverb

Show file Open project: secred/Tachycardia

Public Properties

Property Type Description
AirAbsorptionHF float
DecayHFRatio float
DecayLFRatio float
DecayTime float
EchoDepth float
EchoTime float
Environment uint
EnvironmentDiffusion float
EnvironmentSize float
Flags uint
HFReference float
LFReference float
ModulationDepth float
ModulationTime float
Reflections int
ReflectionsDelay float
ReflectionsPan Mogre.Vector3
Reverb int
ReverbDelay float
ReverbPan Mogre.Vector3
Room int
RoomHF int
RoomLF int
RoomRolloffFactor float

Public Methods

Method Description
EaxReverb ( uint environment, float environmentSize, float environmentDiffusion, int room, int roomHF, int roomLF, float decayTime, float decayHFRatio, float decayLFRatio, int reflections, float reflectionsDelay, float reflectionsPanX, float reflectionsPanY, float reflectionsPanZ, int reverb, float reverbDelay, float reverbPanX, float reverbPanY, float reverbPanZ, float echoTime, float echoDepth, float modulationTime, float modulationDepth, float airAbsorptionHF, float hfReference, float lfReference, float roomRolloffFactor, uint flags ) : System

Method Details

EaxReverb() public method

public EaxReverb ( uint environment, float environmentSize, float environmentDiffusion, int room, int roomHF, int roomLF, float decayTime, float decayHFRatio, float decayLFRatio, int reflections, float reflectionsDelay, float reflectionsPanX, float reflectionsPanY, float reflectionsPanZ, int reverb, float reverbDelay, float reverbPanX, float reverbPanY, float reverbPanZ, float echoTime, float echoDepth, float modulationTime, float modulationDepth, float airAbsorptionHF, float hfReference, float lfReference, float roomRolloffFactor, uint flags ) : System
environment uint
environmentSize float
environmentDiffusion float
room int
roomHF int
roomLF int
decayTime float
decayHFRatio float
decayLFRatio float
reflections int
reflectionsDelay float
reflectionsPanX float
reflectionsPanY float
reflectionsPanZ float
reverb int
reverbDelay float
reverbPanX float
reverbPanY float
reverbPanZ float
echoTime float
echoDepth float
modulationTime float
modulationDepth float
airAbsorptionHF float
hfReference float
lfReference float
roomRolloffFactor float
flags uint
return System

Property Details

AirAbsorptionHF public property

public float AirAbsorptionHF
return float

DecayHFRatio public property

public float DecayHFRatio
return float

DecayLFRatio public property

public float DecayLFRatio
return float

DecayTime public property

public float DecayTime
return float

EchoDepth public property

public float EchoDepth
return float

EchoTime public property

public float EchoTime
return float

Environment public property

public uint Environment
return uint

EnvironmentDiffusion public property

public float EnvironmentDiffusion
return float

EnvironmentSize public property

public float EnvironmentSize
return float

Flags public property

public uint Flags
return uint

HFReference public property

public float HFReference
return float

LFReference public property

public float LFReference
return float

ModulationDepth public property

public float ModulationDepth
return float

ModulationTime public property

public float ModulationTime
return float

Reflections public property

public int Reflections
return int

ReflectionsDelay public property

public float ReflectionsDelay
return float

ReflectionsPan public property

public Mogre.Vector3 ReflectionsPan
return Mogre.Vector3

Reverb public property

public int Reverb
return int

ReverbDelay public property

public float ReverbDelay
return float

ReverbPan public property

public Mogre.Vector3 ReverbPan
return Mogre.Vector3

Room public property

public int Room
return int

RoomHF public property

public int RoomHF
return int

RoomLF public property

public int RoomLF
return int

RoomRolloffFactor public property

public float RoomRolloffFactor
return float