C# Class OpenSim.Region.CoreModules.Avatar.Dialog.DialogModule

Inheritance: IRegionModule, IDialogModule
Show file Open project: N3X15/VoxelSim

Protected Properties

Property Type Description
m_scene OpenSim.Region.Framework.Scenes.Scene

Public Methods

Method Description
Close ( ) : void
HandleAlertConsoleCommand ( string module, string cmdparams ) : void

Handle an alert command from the console.

Initialise ( Scene scene, IConfigSource source ) : void
PostInitialise ( ) : void
SendAlertToUser ( IClientAPI client, string message ) : void
SendAlertToUser ( IClientAPI client, string message, bool modal ) : void
SendAlertToUser ( UUID agentID, string message ) : void
SendAlertToUser ( UUID agentID, string message, bool modal ) : void
SendAlertToUser ( string firstName, string lastName, string message, bool modal ) : void
SendDialogToUser ( UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID textureID, int ch, string buttonlabels ) : void
SendGeneralAlert ( string message ) : void
SendNotificationToUsersInRegion ( UUID fromAvatarID, string fromAvatarName, string message ) : void
SendTextBoxToUser ( UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid ) : void
SendUrlToUser ( UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url ) : void

Private Methods

Method Description
CombineParams ( string commandParams, int pos ) : string

Method Details

Close() public method

public Close ( ) : void
return void

HandleAlertConsoleCommand() public method

Handle an alert command from the console.
public HandleAlertConsoleCommand ( string module, string cmdparams ) : void
module string
cmdparams string
return void

Initialise() public method

public Initialise ( Scene scene, IConfigSource source ) : void
scene OpenSim.Region.Framework.Scenes.Scene
source IConfigSource
return void

PostInitialise() public method

public PostInitialise ( ) : void
return void

SendAlertToUser() public method

public SendAlertToUser ( IClientAPI client, string message ) : void
client IClientAPI
message string
return void

SendAlertToUser() public method

public SendAlertToUser ( IClientAPI client, string message, bool modal ) : void
client IClientAPI
message string
modal bool
return void

SendAlertToUser() public method

public SendAlertToUser ( UUID agentID, string message ) : void
agentID UUID
message string
return void

SendAlertToUser() public method

public SendAlertToUser ( UUID agentID, string message, bool modal ) : void
agentID UUID
message string
modal bool
return void

SendAlertToUser() public method

public SendAlertToUser ( string firstName, string lastName, string message, bool modal ) : void
firstName string
lastName string
message string
modal bool
return void

SendDialogToUser() public method

public SendDialogToUser ( UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID textureID, int ch, string buttonlabels ) : void
avatarID UUID
objectName string
objectID UUID
ownerID UUID
message string
textureID UUID
ch int
buttonlabels string
return void

SendGeneralAlert() public method

public SendGeneralAlert ( string message ) : void
message string
return void

SendNotificationToUsersInRegion() public method

public SendNotificationToUsersInRegion ( UUID fromAvatarID, string fromAvatarName, string message ) : void
fromAvatarID UUID
fromAvatarName string
message string
return void

SendTextBoxToUser() public method

public SendTextBoxToUser ( UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid ) : void
avatarid UUID
message string
chatChannel int
name string
objectid UUID
ownerid UUID
return void

SendUrlToUser() public method

public SendUrlToUser ( UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url ) : void
avatarID UUID
objectName string
objectID UUID
ownerID UUID
groupOwned bool
message string
url string
return void

Property Details

m_scene protected property

protected Scene,OpenSim.Region.Framework.Scenes m_scene
return OpenSim.Region.Framework.Scenes.Scene