C# Class NyARUnityUtils.NyARUnityRaster

Unity
/// Is thrown when the ny AR exception. ///
Inheritance: NyAR.Core.NyARRgbRaster
Show file Open project: hecomi/StereoAR-for-Unity Class Usage Examples

Public Methods

Method Description
NyARUnityRaster ( Texture2D i_tex ) : System

この関数は、Texture2Dを参照するインスタンスを生成します。

NyARUnityRaster ( int i_width, int i_heigth, bool i_is_inverse ) : System
createInterface ( Type iIid ) : object
isFlipVirtical ( ) : bool
updateByPSEyeTexture ( PSEyeTexture i_ptx ) : void
updateByTexture2D ( Texture2D i_wtx ) : void
updateByWebCamTexture ( WebCamTexture i_wtx ) : void
wrapBuffer ( object i_ref_buf ) : void

Protected Methods

Method Description
initInstance ( NyAR.Core.NyARIntSize i_size, int i_raster_type, bool i_is_alloc ) : void

Method Details

NyARUnityRaster() public method

この関数は、Texture2Dを参照するインスタンスを生成します。
public NyARUnityRaster ( Texture2D i_tex ) : System
i_tex UnityEngine.Texture2D /// I_tex. ///
return System

NyARUnityRaster() public method

public NyARUnityRaster ( int i_width, int i_heigth, bool i_is_inverse ) : System
i_width int
i_heigth int
i_is_inverse bool
return System

createInterface() public method

public createInterface ( Type iIid ) : object
iIid System.Type
return object

initInstance() protected method

protected initInstance ( NyAR.Core.NyARIntSize i_size, int i_raster_type, bool i_is_alloc ) : void
i_size NyAR.Core.NyARIntSize
i_raster_type int
i_is_alloc bool
return void

isFlipVirtical() public method

public isFlipVirtical ( ) : bool
return bool

updateByPSEyeTexture() public method

public updateByPSEyeTexture ( PSEyeTexture i_ptx ) : void
i_ptx PSEyeTexture
return void

updateByTexture2D() public method

public updateByTexture2D ( Texture2D i_wtx ) : void
i_wtx UnityEngine.Texture2D
return void

updateByWebCamTexture() public method

public updateByWebCamTexture ( WebCamTexture i_wtx ) : void
i_wtx UnityEngine.WebCamTexture
return void

wrapBuffer() public method

public wrapBuffer ( object i_ref_buf ) : void
i_ref_buf object
return void