C# Class Nomad.Logic.TextureManipulator

Show file Open project: Azerothian/fc3editor

Public Methods

Method Description
Paint ( Vec2 center, float amount, int id, PaintBrush brush ) : void
PaintConstraints ( Vec2 center, float amount, int id, PaintBrush brush ) : void
PaintConstraints_Begin ( float minHeight, float maxHeight, float heightFuzziness, float minSlope, float maxSlope ) : void
PaintConstraints_End ( ) : void
Paint_End ( ) : void

Method Details

Paint() public static method

public static Paint ( Vec2 center, float amount, int id, PaintBrush brush ) : void
center Nomad.Maths.Vec2
amount float
id int
brush PaintBrush
return void

PaintConstraints() public static method

public static PaintConstraints ( Vec2 center, float amount, int id, PaintBrush brush ) : void
center Nomad.Maths.Vec2
amount float
id int
brush PaintBrush
return void

PaintConstraints_Begin() public static method

public static PaintConstraints_Begin ( float minHeight, float maxHeight, float heightFuzziness, float minSlope, float maxSlope ) : void
minHeight float
maxHeight float
heightFuzziness float
minSlope float
maxSlope float
return void

PaintConstraints_End() public static method

public static PaintConstraints_End ( ) : void
return void

Paint_End() public static method

public static Paint_End ( ) : void
return void