Method | Description | |
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Draw ( |
This method renders the current state.
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Player ( |
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RHandTransformation ( ) : Matrix | ||
Update ( |
Allows the game component to update itself.
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controlBackward ( ) : void | ||
controlForward ( ) : void | ||
controlLeft ( ) : void | ||
controlRight ( ) : void | ||
playerRun ( ) : void |
Method | Description | |
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FireShots ( |
Method | Description | |
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DrawCrossHair ( ) : void | ||
DrawHP ( ) : void |
public Draw ( |
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gameTime | The elapsed game time. | |
return | void |
protected FireShots ( |
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gameTime | ||
return | void |
public Player ( |
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game | ||
skinnedModel | ||
unit | ||
return | System |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |