Method | Description | |
---|---|---|
Player ( ) : System | ||
agent_cleanup ( ) : void | ||
agent_end ( double reward ) : void | ||
agent_init ( char c, bool l, string agentName, int inputCount ) : void | ||
agent_start ( |
||
agent_step ( |
||
getNeural ( ) : NeuronDotNet.Core.Network | ||
getRentPayment ( int currentPosition ) : int | ||
getTotalHotels ( ) : int | ||
getTotalHouses ( ) : int | ||
getType ( ) : char | ||
saveOnFile ( string p ) : void | ||
setNeural ( NeuronDotNet network ) : void |
public agent_init ( char c, bool l, string agentName, int inputCount ) : void | ||
c | char | |
l | bool | |
agentName | string | |
inputCount | int | |
return | void |
public agent_start ( |
||
obs | ||
return | int |
public agent_step ( |
||
obs | ||
reward | double | |
return | int |
public getNeural ( ) : NeuronDotNet.Core.Network | ||
return | NeuronDotNet.Core.Network |
public getRentPayment ( int currentPosition ) : int | ||
currentPosition | int | |
return | int |
public setNeural ( NeuronDotNet network ) : void | ||
network | NeuronDotNet | |
return | void |