C# Class Microsoft.Xna.Framework.Graphics.RenderTarget2D

Inheritance: Microsoft.Xna.Framework.Graphics.Texture2D
Show file Open project: procfxgen/MGShaderEditor Class Usage Examples

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
PlatformConstruct ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared ) : void
PlatformGraphicsDeviceResetting ( ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void