Property | Type | Description | |
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backLayer | UMD.HCIL.Piccolo.PLayer | ||
edgeLayer | UMD.HCIL.Piccolo.PLayer | ||
nodeLayer | UMD.HCIL.Piccolo.PLayer |
Method | Description | |
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DialogVis ( ) : System |
Empty Constructor is necessary so that this control can be used as an applet.
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DialogVis ( int width, int height ) : System | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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ScaleViewTo ( float scale ) : void | ||
UpdateEdge ( UMD.HCIL.Piccolo.Nodes.PPath edge ) : void | ||
addBack ( |
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addEdge ( UMD.HCIL.Piccolo.Nodes.PPath p ) : void | ||
addNode ( |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnPaint ( PaintEventArgs pe ) : void |
public DialogVis ( int width, int height ) : System | ||
width | int | |
height | int | |
return | System |
protected OnPaint ( PaintEventArgs pe ) : void | ||
pe | PaintEventArgs | |
return | void |
public static UpdateEdge ( UMD.HCIL.Piccolo.Nodes.PPath edge ) : void | ||
edge | UMD.HCIL.Piccolo.Nodes.PPath | |
return | void |
public addEdge ( UMD.HCIL.Piccolo.Nodes.PPath p ) : void | ||
p | UMD.HCIL.Piccolo.Nodes.PPath | |
return | void |