C# Class Indiefreaks.Xna.Logic.Steering.Pursuit

Steering Behavior creating a force that tends to move the agent so it stays close to the target agent using a predicted velocity vector
Inheritance: SteeringBehavior
Show file Open project: Indiefreaks/igf

Public Methods

Method Description
CanCompute ( ) : bool

Defines if the current steering behavior can execute or not.

Override this method to add a global condition to this behavior

Compute ( ) : void

Computes the current Steering Behavior

Pursuit ( )

Creates a new instance

Method Details

CanCompute() public method

Defines if the current steering behavior can execute or not.
Override this method to add a global condition to this behavior
public CanCompute ( ) : bool
return bool

Compute() public method

Computes the current Steering Behavior
public Compute ( ) : void
return void

Pursuit() public method

Creates a new instance
public Pursuit ( )